"In C we had to code our own bugs. In C++ we can inherit them."
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Query FailedNintendog
Thursday, July 7, 2005

Great! Will you have higher geometry detail for the release, or is the focus of the engine on the per-pixel lighting and shadows?

NeARAZ
Thursday, July 7, 2005

Couldn't ATI publicly say what's the way to enable alpha-to-coverage in DX (like it did with instancing and whatnot)?

That would surely be good for the developers... Like, nvidia did say what's needed to turn on transparency AA on geforce7

Humus
Wednesday, July 6, 2005

I guess I could release the source of the GL version, but I'm afraid the DX version contains some non-public information.

fellix_bg, as stated in the readme, the alpha-to-coverage override only works on ATI cards.

fellix_bg
Wednesday, July 6, 2005

Won't work for me in HL2 - the alpha textures are opaque filled, no matter the settings applied.
6600GT with FW v77.30.

eXile
Wednesday, July 6, 2005

Downloadspeed 309 Bytes/s!?

But not on any other website...

eXile
Wednesday, July 6, 2005

No Source

Btw, your website is pretty slow at the moment (maybe only caused by my internet provider).

sqrt[-1]
Tuesday, July 5, 2005

Not that I am complaining, but no source?

Also, the formatting of your web page side bar looks a little broken in Firefox - links are pushed off the bottom.

Humus
Saturday, July 2, 2005

In Linux it's stuck on 1.3 due to limitations in the ABI. I'm not an expert on the subject, but I think that's out of ATI's control.

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