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Query Failed
Jan
Tuesday, June 21, 2005
It�s great as most of your demos! I�m looking forawrd to "play" it! :-)
But I would use static lightmaps - that�s outdated! Make it clean and dynamic instead, even if it has some FPS less then.
Humus
Tuesday, June 21, 2005
Settings are stored in HKEY_CURRENT_USER\Software\Humus
You can toggle between windowed and fullscreen with Alt-Enter.
Apparently I have a bug there, and a few others too. I'll fix up the GUI part of the framework and post a new version.
eXile
Tuesday, June 21, 2005
Same Problem here
StillSleepy
Monday, June 20, 2005
Zzz....Oh, there we go. Hey Humus, you did pretty good with the physical models in your fabric demos. Are you including any type of physmodels in the game engine? Rigid ragdolling, similar fabric effects, etc?
Headfire
Monday, June 20, 2005
Hello Humus
Mouse disapears after the 2.start?
1.start of the tool, all is ok, tool is running in window-mode
2.start, tool is starting fullscreen, but I have no mouse...
How can I start allways in window-mode, have you registry-entries?
I work on a P4, Radeon 9600 5.3 catalyst driver
Thanks for help
paronator
Sunday, June 19, 2005
geii1.jpg very nice. giveme binares ?

Humus
Saturday, June 18, 2005
As it is now I'm using shadow mapping on everything. However, I'm thinking about using lightmaps for static lights. It should be slightly faster and of course I get soft shadows for free. I'll still need the shadow map for the static lights too though for characters going in and out of the light volume that needs to get shadows on them, but that's a static shadowmap anyway, so that doesn't cost much except for a bit of memory.
UDHA
Saturday, June 18, 2005
sweet, I can't wait to see what you manage to fit into this engine!
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