"I hear there's rumors on the internets"
- George W. Bush
More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 ... 161 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 229 230 231 232 233 234 235 236 237 238 239 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 365
Query FailedJan
Tuesday, June 21, 2005

It�s great as most of your demos! I�m looking forawrd to "play" it! :-)

But I would use static lightmaps - that�s outdated! Make it clean and dynamic instead, even if it has some FPS less then.

Humus
Tuesday, June 21, 2005

Settings are stored in HKEY_CURRENT_USER\Software\Humus
You can toggle between windowed and fullscreen with Alt-Enter.

Apparently I have a bug there, and a few others too. I'll fix up the GUI part of the framework and post a new version.

eXile
Tuesday, June 21, 2005

Same Problem here

StillSleepy
Monday, June 20, 2005

Zzz....Oh, there we go. Hey Humus, you did pretty good with the physical models in your fabric demos. Are you including any type of physmodels in the game engine? Rigid ragdolling, similar fabric effects, etc?

Headfire
Monday, June 20, 2005

Hello Humus

Mouse disapears after the 2.start?

1.start of the tool, all is ok, tool is running in window-mode
2.start, tool is starting fullscreen, but I have no mouse...

How can I start allways in window-mode, have you registry-entries?

I work on a P4, Radeon 9600 5.3 catalyst driver

Thanks for help

paronator
Sunday, June 19, 2005

geii1.jpg very nice. giveme binares ?

Humus
Saturday, June 18, 2005

As it is now I'm using shadow mapping on everything. However, I'm thinking about using lightmaps for static lights. It should be slightly faster and of course I get soft shadows for free. I'll still need the shadow map for the static lights too though for characters going in and out of the light volume that needs to get shadows on them, but that's a static shadowmap anyway, so that doesn't cost much except for a bit of memory.

UDHA
Saturday, June 18, 2005

sweet, I can't wait to see what you manage to fit into this engine!

More pages: 1 ... 11 ... 21 ... 31 ... 41 ... 51 ... 61 ... 71 ... 81 ... 91 ... 101 ... 111 ... 121 ... 131 ... 141 ... 151 ... 161 ... 171 ... 181 ... 191 ... 201 ... 211 ... 221 ... 229 230 231 232 233 234 235 236 237 238 239 ... 241 ... 251 ... 261 ... 271 ... 281 ... 291 ... 301 ... 311 ... 321 ... 331 ... 341 ... 351 ... 361 ... 365