"Wimps take backups;
real men upload to ftp and let people mirror it."
- Linus Torvalds
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Query FailedeXile
Tuesday, June 21, 2005

Same Problem here

StillSleepy
Monday, June 20, 2005

Zzz....Oh, there we go. Hey Humus, you did pretty good with the physical models in your fabric demos. Are you including any type of physmodels in the game engine? Rigid ragdolling, similar fabric effects, etc?

Headfire
Monday, June 20, 2005

Hello Humus

Mouse disapears after the 2.start?

1.start of the tool, all is ok, tool is running in window-mode
2.start, tool is starting fullscreen, but I have no mouse...

How can I start allways in window-mode, have you registry-entries?

I work on a P4, Radeon 9600 5.3 catalyst driver

Thanks for help

paronator
Sunday, June 19, 2005

geii1.jpg very nice. giveme binares ?

Humus
Saturday, June 18, 2005

As it is now I'm using shadow mapping on everything. However, I'm thinking about using lightmaps for static lights. It should be slightly faster and of course I get soft shadows for free. I'll still need the shadow map for the static lights too though for characters going in and out of the light volume that needs to get shadows on them, but that's a static shadowmap anyway, so that doesn't cost much except for a bit of memory.

UDHA
Saturday, June 18, 2005

sweet, I can't wait to see what you manage to fit into this engine!

tEd
Saturday, June 18, 2005

Are you gonna use shadow mapping for everything including characters?

Is the engine d3d or opengl?

Looking forward to a demo of this

Sleepy
Saturday, June 18, 2005

Well, I'd like to see how it turns out. Good luck in this.

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