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Query Failed
tEd
Saturday, June 18, 2005
Are you gonna use shadow mapping for everything including characters?
Is the engine d3d or opengl?
Looking forward to a demo of this

Sleepy
Saturday, June 18, 2005
Well, I'd like to see how it turns out. Good luck in this.
Humus
Friday, June 17, 2005
I don't have lightbeams yet, only spherical light volumes. But there's no discontinuity in it or anything like that. It's completely smooth.
Sleepy
Friday, June 17, 2005
Heh. Looks pretty cool. Though, I do remember Splinter Cell Pandora Tomorrow's quite obviously fake "volumetric lighting" where interruptions had a footlong delay in them. What do your lightbeams look like?
eb
Thursday, June 16, 2005
the fog looks really nice!
Humus
Thursday, June 16, 2005
Well, that's the plan anyway. But there will be some kind of demo of it to begin with.
Reinder
Wednesday, June 15, 2005
nice textures :-D
Luke
Wednesday, June 15, 2005
Will there be any?

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