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Query Failed
Nadja
Saturday, April 30, 2005
Hoppas du tar lite foton p� era turer!!
H�lsa David o Joel!
Kramar, Nadja
yalmar
Friday, April 29, 2005
who are the common OpenGL extensions for these NV extensions?
int fattributes[] = {
WGL_DRAW_TO_PBUFFER_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
WGL_PIXEL_TYPE_ARB,
WGL_TYPE_RGBA_ARB,
WGL_FLOAT_COMPONENTS_NV, GL_TRUE,
WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV, GL_TRUE,
WGL_RED_BITS_ARB, 32,
WGL_GREEN_BITS_ARB, 32,
WGL_BLUE_BITS_ARB, 32,
WGL_ALPHA_BITS_ARB, 32,
0};
wglChoosePixelFormatARB(hdc, &fattributes[0], NULL, 1, &format, &nformats);
...
and
int battributes[] = {
WGL_PBUFFER_LARGEST_ARB, GL_TRUE,
WGL_TEXTURE_TARGET_ARB,
WGL_TEXTURE_RECTANGLE_NV,
WGL_TEXTURE_FORMAT_ARB,
WGL_TEXTURE_FLOAT_RGBA_NV,
0};
m_hPBuffer = wglCreatePbufferARB(hdc, format, m_iWidth, m_iHeight, &battributes[0]);
...
I need port this NV source code to compatible OpenGL and use this with my ATI 9800.
thanks.
placid
Friday, April 29, 2005
Nice, I've always wanted to make a game with a small group of friends for fun. too bad all my friends are douche bags and are too lazy to learn anything useful :[
placid
Friday, April 29, 2005
Nice, I've always wanted to make a game with a small group of friends for fun. too bad all my friends are douche bags and are too lazy to learn anything useful :[
d123
Wednesday, April 27, 2005
I hope you gone make some recorded movies from the GameEngine so that people wouldn't miss the features because they don't have PS3.0 or ATI

. Also please add a lot of physics (ODE) and offcourse Ragdoll. Thank you

d123
Wednesday, April 27, 2005
I hope you gone make some recorded movies from the GameEngine so that people wouldn't miss the features because they don't have PS3.0 or ATI

. Also please add a lot of physics (ODE) and offcourse Ragdoll. Thank you

tandylyons
Tuesday, April 26, 2005
Im definitely excited.
tandylyons
Tuesday, April 26, 2005
Im definitely excited.
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