"A fool and his money get a lot of publicity."
- Al Bernstein
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Query FailedeXile
Wednesday, April 18, 2007

*bothering for new demos*

Humus
Monday, April 16, 2007

Well, for a first fire demo it's not too bad. It looked a bit low-res though, you can clearly see the diamond shapes that comes with bilinear filtering that's magnified a lot.

Entar
Saturday, April 14, 2007

Hey Humus,
I decided to take a shot at a fire simulation, though I used a different method than what you used for yours. I made a nasty fire texture (I'm no texture artist) and applied a procedurally generated distortion texture to it by way of GL_TEXTURE_SHADER_NV, then scrolled the distort texture.
You can see a video at the OGL demos section of my website: http://entar.quakedev.com/ogl_demos/
This is my first attempt at the fire demo, and I have a couple of ideas for improving it. Comments are welcome.
Thanks

Humus
Friday, April 13, 2007

Rod,
Yes, I take the pictures myself. I'm planning to add a cubemap making tutorial to this site at some point. I've written like half of it already. Not sure when I'll finish it though.

Entar,
not sure which demos qualify as "simple", but here are a few candidates:
http://www.humus.ca/index.php?page=3D&ID=5
http://www.humus.ca/index.php?page=3D&ID=13
http://www.humus.ca/index.php?page=3D&ID=33
http://www.humus.ca/index.php?page=3D&ID=35
http://www.humus.ca/index.php?page=3D&ID=36
http://www.humus.ca/index.php?page=3D&ID=53
http://www.humus.ca/index.php?page=3D&ID=61

Entar
Friday, April 13, 2007

Hi Humus, I've been visiting your site periodically for a while, and now I'm interested in making my own demos. Do you have a few suggestions for some somewhat more simple demos I can try? I do have experience with OpenGL and C, but not so much with extensions and all that.
Thanks

Rod
Thursday, April 12, 2007

Hi Humus! Your work is impressive.
How do you make the cubemaps?!?!!?

Do you take the picture yourself? How?

Continue with your astonishing and awesome work!
Cheers
Rod

tobias
Wednesday, March 28, 2007

this is a beutyfuel

David
Friday, March 23, 2007

Hi,

I don't know if this is proper place for such questions but you removed the forum :P so I'm going to write it here.

I found little bug in your code - in the resize method in image.cpp file. The bicubic filter doesn't work - it calculates the src pointer wrongly (if sampleX or sampleY is 0 then you are adding -some_value to the start of the array). I wanted to do simple fix it but now it doesn't calculate proper data for few lines in the beginning (first few lines on top and left)

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