"If at first you don't succeed - redefine success."
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Query FailedHumus
Friday, July 15, 2005

I'm sure there are people at nVidia who browse my site regularly, but I don't think their sample or whitepaper has any relation to my demo.

Teal'c
Friday, July 15, 2005

Has it ever occurred to you folks that this demo came out right when the GF7 NDA was lifted? Yet you question NV's timing in releasing info about their own graphics hardware? Grow up.

eXile
Friday, July 15, 2005

I cannot figure out why someone at nVidia has to browse Humus' page in order to release this information.

d123
Friday, July 15, 2005

When you have it ... you have it . After a few weeks after your write about alpha test AA nVidia has release this: http://developer.nvidia.com/object/transparency_aa.html. You are my hero. Somebody at nVidia is browsing your site on the regular basis.

TFT
Thursday, July 14, 2005

Is the engine use D3D or OpenGL ?

rlx
Wednesday, July 13, 2005

hehe, st�rt mich nicht

eXile
Wednesday, July 13, 2005

Wenn das hierso weitergeht, kann ich von mir aus auch alles auf Deutsch schreiben...

Nintendog
Tuesday, July 12, 2005

Of course, Humus is already using parallax mapping in this engine which seems to be good enough for the purposes of adding depth to the basic surfaces that he is using.
However, I too am curious about a potential future demo of this. That would be interesting, indeed.
By the way, isn't any technique to deform the surface, without actually adding polygonal geometry, "fake"? And how much more taxing on framerate is "relief-mapping" than "parallax mapping"? It certainly looks better, so it would seem to eat more resources. Sorry for such a long comment.

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