"In the land of the blind, the one-eyed man is king."
- Niccoló Machiavelli
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Query FailedDaedalus
Friday, January 30, 2004

10-20% performance loss is fine for me if it fixes the shaking, it would still run very smooth on my comp

Moridin
Friday, January 30, 2004

I have one question:
WHERE can i find "framework.h"???
P.S. Sorry for stupid question

Humus
Friday, January 30, 2004

It's about 10-20% performance loss.

Daedalus
Thursday, January 29, 2004

How much of a performance loss? Unless it's really huge it's probably worth it, I'd rather have a bit lower framerates if it means I get better image quality... and the demo runs nice and fast on my comp, even if framerate was cut in half it would still be fast and smooth

Humus
Thursday, January 29, 2004

Because it creates leaks where a back facing surfaces meets a front facing surface. So you'd get small lit areas behind the pillars that should be in shadow.

Sunray
Thursday, January 29, 2004

Looks like you render front faces into your shadow map and add a (large) bias when comparing depth-values. Why don't just render back faces?

Humus
Wednesday, January 28, 2004

Hadn't noticed the shaking, but it's because of maybe a little too small shadow map. I used 256x256x6, but increasing it to 512x512x6 made the shaking go away, though at a performance cost of course.

Daedalus
Wednesday, January 28, 2004

Getting the same shaking as Kidra. It's still very nice (I'm a sucker for pretty shadows ), but the shaking effect is somewhat disturbing. Or is it supposed to be like that (I doubt it, since it hasn't been like that in any precious demos I've seen)? In case it matters, I'm running it on a Radeon 9800 Pro with Catalyst 4.1.

If the shaking would just go away it would be really kickass

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