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Query Failed
Kidra
Wednesday, January 28, 2004
it's really nice..IMHO there is one problem though, maybe it's my systems fault, but for some reason the shadows are "shaking" way too much and are often aliased as well, where they shouldn't be are they supposed to look like that?
Otherwise,incredible job, really
H�vard Lindset
Wednesday, January 28, 2004
Looks good... personally, I like it better without self shadowing on (don't know why, but I think it gives the scene a "cartoony" look)
davepermen
Wednesday, January 28, 2004
Just got at work, and seeing this, i just want to get back home again
Well, can't tell you how it look, as i only have a gf2 here.. but i definitely can't wait till i get home to see it.
zc
Thursday, January 22, 2004
cz
Da3dalus
Wednesday, January 21, 2004
Damn, looks bloody great! Even better than before
G!ZMo
Tuesday, January 20, 2004
looks very nice
keep up the good work!!
Humus
Saturday, January 17, 2004
It's very simple. It just offsets the texture coordinates according to a height map. The essence of the technique lies in these lines in the shader:
float height = tex2D(Elev, texCoord);
float2 newTexCoord = texCoord + viewVec.xy * (height * 2.0 - 1.0) * 0.04;
Curumo
Saturday, January 17, 2004
simply astonishing!! On 9700pro looks incredible, but even on my laptop looks great and fast!!
Of course, i cut the flags and put my favorite pics
)
Once again, the best demo in the world!!
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