"Nostalgia isn't what it used to be."
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Query FailedKidra
Wednesday, January 28, 2004

it's really nice..IMHO there is one problem though, maybe it's my systems fault, but for some reason the shadows are "shaking" way too much and are often aliased as well, where they shouldn't be are they supposed to look like that?

Otherwise,incredible job, really

H�vard Lindset
Wednesday, January 28, 2004

Looks good... personally, I like it better without self shadowing on (don't know why, but I think it gives the scene a "cartoony" look)

davepermen
Wednesday, January 28, 2004

Just got at work, and seeing this, i just want to get back home again

Well, can't tell you how it look, as i only have a gf2 here.. but i definitely can't wait till i get home to see it.

zc
Thursday, January 22, 2004

cz

Da3dalus
Wednesday, January 21, 2004

Damn, looks bloody great! Even better than before

G!ZMo
Tuesday, January 20, 2004

looks very nice
keep up the good work!!

Humus
Saturday, January 17, 2004

It's very simple. It just offsets the texture coordinates according to a height map. The essence of the technique lies in these lines in the shader:

float height = tex2D(Elev, texCoord);
float2 newTexCoord = texCoord + viewVec.xy * (height * 2.0 - 1.0) * 0.04;


Curumo
Saturday, January 17, 2004

simply astonishing!! On 9700pro looks incredible, but even on my laptop looks great and fast!!
Of course, i cut the flags and put my favorite pics)
Once again, the best demo in the world!!

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