More pages: 1 ...
11 ...
21 ...
31 ...
41 ...
51 ...
61 ...
71 ...
81 ...
91 ...
101 ...
111 ...
121 ...
131 ...
141 ...
151 ...
161 ...
171 ...
181 ...
191 ...
201 ...
211 ...
221 ...
231 ...
241 ...
251 ...
261 ...
271 ...
281 ...
291 ...
301 ...
311 ...
321 ...
331 ...
341 ...
351 ...
361 ...
369 370 371 372 373 374
375 376 377 378 379 ...
381 ...
391 ...
401 ...
411 ...
421 ...
431 ...
438
Query Failed
Shark
Wednesday, April 14, 2004
I saw the news today at rage3d
Congratulations
Paronator.
Wednesday, April 14, 2004
Congratulations
,
Good luck Emil.
davepermen
Wednesday, April 14, 2004
good luck! hope to still see stuff comming on here, too..
Humus
Wednesday, April 14, 2004
Well, since I'll be working at ATI I'm likely to be playing with the R420.
Well, not sure it's so strange to require a work permit. To my knowledge, it works that way in pretty much every country. You can't just move there and start working as a foreigner. I wish you could though. I'm of the opinion that we should work towards removing all country borders in the future.
noko
Wednesday, April 14, 2004
Now the question,
Which one will you get Humus? Both?
Congradulations on you getting your work permit, does sound strange you have to get permission to work you know. Take care and may Yah be with you.
Humus
Tuesday, April 13, 2004
Ok, I've been reading up a little on SH, and the math barrier is a bit high to get past. Though I get the basic idea. Reducing integration over a hemisphere to a series of dot-products by using a special transform. I imagine that I could write a demo that works given existing code examples, though understanding how and why it works would be it a little harder.
It seems also that it only works on directional lights and not on point lights, if I've understood things right. If that's true, then I'm not so sure how useful this technique is.
duhroach
Tuesday, April 13, 2004
Spherical Harmonics are hip, but not really difficult (once you get past the math barrier)
Simplistic Irradiance transfer can be done in a day or so. A PRT solution can be done within a weekend.
Now, if you can find a PRT solution to animated models, that, i'd like to see.
Anonymous
Tuesday, April 13, 2004
dp
Minimum requirements for GLSL - R9500Pro.
More pages: 1 ...
11 ...
21 ...
31 ...
41 ...
51 ...
61 ...
71 ...
81 ...
91 ...
101 ...
111 ...
121 ...
131 ...
141 ...
151 ...
161 ...
171 ...
181 ...
191 ...
201 ...
211 ...
221 ...
231 ...
241 ...
251 ...
261 ...
271 ...
281 ...
291 ...
301 ...
311 ...
321 ...
331 ...
341 ...
351 ...
361 ...
369 370 371 372 373 374
375 376 377 378 379 ...
381 ...
391 ...
401 ...
411 ...
421 ...
431 ...
438