"Am I not destroying my enemies when I make friends of them?"
- Abraham Lincoln
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Query FailedHumus
Friday, April 2, 2004

Yes, for the main page. But the 3D page has 319008.

unknown
Thursday, April 1, 2004

Umm... Is it just me, or does the page counter say only 276549 visitors?

jordan
Wednesday, March 31, 2004

this i hate this website

Humus
Monday, March 29, 2004

Yes, the binormal is the cross product of the tangent and the normal, or the negative of that depending on which way your texture coords are heading. It's best to evaluate all three vectors independently, otherwise you might get some vector pointing in the wrong direction.

Humus
Monday, March 29, 2004

I'll of course play with 3.0 shaders whenever I get any hardware that supports it. Don't think that will be on an nVidia card though.

photophreak314
Sunday, March 28, 2004

Once the Nv40 is released, are you going to begin experimenting with 3.0 shaders in DX? Nice demo, btw. I can't run it but the screen is awesome.

Nick
Sunday, March 28, 2004

Would love to see this one, however, gets as far as turning on AA, (still in Windows), beeps and gets no further. Hit escape, AA turns off.

I have GeForce FX5950 Ultra. Done all the registry stuff, all other demos fine, but not this one.

paronator
Saturday, March 27, 2004

HI, emil.
Excuse that I not in a theme.
As them to calculate?

binormal = cross_product (tangent, normal)?

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