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Query Failed
TheDude
Friday, June 6, 2003
Son, you really need to find out what pussy amd whiskey are. You got way too much free time in you hand.
Hellbinder
Friday, June 6, 2003
OT but..
Look at the last 3 pages of this thread.
http://www.nvnews.net/vbulletin/showthread.php?s=&postid=136688#post136688
What about my understanding of how Developers deal with DX9 shaders. They dont Write the shader with a specific Percision in mind right?? they write it in Dx9 HLSL and the Driver and hardware deal with the rest.
You dont write an FP16 Shader and a Fp24 shader and a FP32 shader.. You srite a Shader and the Drivers Interpret that and deal with it internally correct??
OpenGL is of course different...
I appriciate your time.
CorwinB
Thursday, June 5, 2003
Nice job Humus !
"Given that anyone can record their own flyby paths it will be impossible to use tricks like static clip planes, selectively omit framebuffer clears or anything of that kind."
Thinking of any specific IHV here ? :P
Zeno
Thursday, June 5, 2003
Hey Humus. As always, nice demo!
I hope you don't mind some constructive criticism
One thing I noticed is that it's very dark in the corners of the room. I can just barely see them on my monitor, unless I have a light between me and a dark corner. If this were real, having a bright glaring light between me and a dark object wouldn't help me to see it...just the opposite in fact. The same atmospheric haze that's scattering the light towards the viewer will also diminish the amount of light reaching the viewer from the bakground.
I haven't looked at your shader, but I assume the final per pixel color is done something like this:
final color = backgroundColor + lightColor * lightVolumeThickness
When it should probably be more like this:
final color = (1-lightVolumeThickness) * backgroundColor + lightColor * lightVolumeThickness
Of course, a real atmosphere would probably exhibit more of an exponential decay than a linear one, but I think this would be a simple way to make it much more realistic.
-- Zeno
Steve
Wednesday, June 4, 2003
Dear Humus,
can I become a Co-worker on your [H] equivalent site? Your new site, as you describe it, is a lot better than the original [H]ardocp site, so I quit at [H]ardocp and now I want to work with you.
K.I.L.E.R
Wednesday, June 4, 2003
Ahhhahahahaha!
Shit man! You crack me up Humus.
davepermen
Wednesday, June 4, 2003
tagrineth
haven't noted this yet.. i'll read up again. but tom definitely WAS biased during the whole nv30 review-time..
Tagrineth
Wednesday, June 4, 2003
Yyyyyyup!
davepermen: I disagree on Tom's though, he's getting much better in recent times...
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