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Query Failed
Humus
Saturday, May 24, 2003
Guess I'll have to admit I'm as sloppy as everyone else.
The real name is of course as you say, though many people sloppily refers to it as PolyBump.
Alright, I'll change it though.
NeoKenobi
Saturday, May 24, 2003
Well said Humus, I totally agree. I think there should be an independent benchmarking suite that measures performance. Speaking in terms of OpenGL, it should use the standard ARB extensions instead of the vendor specific ones. This way developers will learn (mostly nvidia) to focus on the ARB standard rather than developing their own extensions.
Ignacio
Saturday, May 24, 2003
You should probably use a different name for the technique, PolyBump is the name of a product, the name of the technique should be Appearance Preserving Simplification, or appearance attribute extraction. There are a lot of papers that refer to this technique with those names.
Massimo
Friday, May 23, 2003
Wow.
The fact it makes shiluette computations much faster is probably the best thing about this.
Humus
Friday, May 23, 2003
Truform?
hornet
Friday, May 23, 2003
Seems to me, that the only thing that needs focus now is decent silhuette... any ideas in that area?
\\hornet
Humus
Thursday, May 22, 2003
Well, as it is written now I think that would be hard. Will have to use some other algorithm.
CodeGuru
Thursday, May 22, 2003
Give the man a beak, he says on the demo page it has driver problems, so stop trying to hang draw and quater him, give him a hand and help trace the bugs rather than making twatish comments..
NUFF SAID
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