"Blessed are the young, for they shall inherit the national debt."
- Herbert Hoover
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Query Failedgibber
Saturday, May 24, 2003

This is very sad.

I am very disappointed in nVidia, they seem to have gone much further with their cheating than ATI.

Until now, nVidia's real weapon has been the strength and reliability of their drivers.

I will be voting with my wallet on this one.

NeoKenobi
Saturday, May 24, 2003

Isn't this PolyBump technique (or whatever it is called) the same as bumpmapping?

NeoKenobi
Saturday, May 24, 2003

Whoa! My last post seems to have been corrupted by a bug of some sort... What I said was this: Isn't it true that ATI cheated too? The Radeon 9800 Pro dropped about 2 percent in the new build of 3dmark03.

NeoKenobi
Saturday, May 24, 2003

Isn't it true that ATI cheated too? In the new build of 3dmark03 the performance of the Radeon 9800 Pro dropped with approximately 2%.

Edit by Humus: Fixed the comment, will need to fix my php-script later to deal with this

FXO
Saturday, May 24, 2003

I thought that cheating was illegal due to some licenseagreement in 3Dmark2003.
If this is true, I hope Futuremark sues the cheaters.

btw. good article, I totally agree about the IQ-issue.

Humus
Saturday, May 24, 2003

Ugh! Guess, guess I'll have to update it again then
Regardless of name, it's a cool technique anyway

davepermen
Saturday, May 24, 2003

i totally agree. why isn't cheating actually illegal? nvidia should get sued for not providing actually what they tell their customers they do. since the radeon9700pro, nvidia has NOT provided any high quality drivers, or hardware anymore. and they cheated, used tons of marketings (nude dawn's etc) to regain the people, spreading out false-statements.

i'm very dissapointed myself, too. currently, i'm happy running realtime the dawn demo on my radeon with no problem faster than any nv30 chip as well, and more beautiful

Cignoni
Saturday, May 24, 2003

Sorry for being pedantic, but just to be precise, "Appearance Preserving Simplification" is not the correct name of the technique. APS refers to a rather complicated way of simplifying a mesh in order to preserve the normal maps. The general technique used by ATI in polybump to build a normal map for a simplified object given a high resolution model, is called "detail preserving" and it is the one presented for the first time in:

P. Cignoni, C. Montani, C. Rocchini, R. Scopigno
"A general method for recovering attribute values on simplifed meshes"
Visualization '98 Conference Proceedings 1998, pp 59-66.

Available on the web on:
http://vcg.isti.cnr.it/publications/publications.htm

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